
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Slowing Bulletsbought 432×56.5%
Melee Lifestealbought 426×55.6%
Stalkerbought 370×55.1%
Spirit Resiliencebought 370×57.0%
Weighted Shotsbought 366×55.7%
Close Quartersbought 352×56.8%
Hunter's Aurabought 346×57.8%
Healing Boosterbought 310×57.1%
Restorative Shotbought 306×58.8%
Berserkerbought 304×61.2%
Lifestrikebought 303×57.8%
Extra Regenbought 297×57.6%
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