
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Quicksilver Reloadbought 96×61.5%
Extra Spiritbought 93×63.4%
Toxic Bulletsbought 83×62.7%
Long Rangebought 82×62.2%
Kinetic Dashbought 75×62.7%
Battle Vestbought 73×63.0%
Crippling Headshotbought 65×64.6%
Bullet Lifestealbought 64×59.4%
Burst Firebought 61×60.7%
Extra Staminabought 58×63.8%
Swift Strikerbought 57×70.2%
Extra Healthbought 54×64.8%
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