
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Bullet Lifestealbought 177×72.9%
Swift Strikerbought 162×71.0%
Rapid Roundsbought 157×72.6%
Burst Firebought 155×72.9%
Quicksilver Reloadbought 135×73.3%
Tesla Bulletsbought 128×72.7%
Slowing Hexbought 117×71.8%
Battle Vestbought 116×73.3%
Bullet Resist Shredderbought 113×70.8%
Extra Spiritbought 112×75.9%
Lucky Shotbought 98×78.6%
Ricochetbought 94×77.7%
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