
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Melee Lifestealbought 223×49.3%
Extra Staminabought 216×50.0%
Stamina Masterybought 201×49.8%
Hunter's Aurabought 200×49.5%
Close Quartersbought 184×49.5%
Lifestrikebought 174×52.9%
Slowing Bulletsbought 164×51.8%
Weighted Shotsbought 153×50.3%
Express Shotbought 136×52.2%
Point Blankbought 135×49.6%
Warp Stonebought 134×51.5%
Counterspellbought 111×55.0%
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