
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Extra Chargebought 39×51.3%
Extra Staminabought 39×51.3%
Sprint Bootsbought 38×50.0%
Suppressorbought 35×51.4%
Slowing Bulletsbought 34×52.9%
Hollow Pointbought 33×54.5%
Headshot Boosterbought 31×48.4%
Enduring Speedbought 27×37.0%
Compress Cooldownbought 26×53.8%
Mystic Vulnerabilitybought 25×52.0%
Extra Healthbought 23×43.5%
Rapid Rechargebought 22×40.9%
3
1
3
1
2
4
4
2
1
4
3
1