
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Spirit Strikebought 99×61.6%
Melee Lifestealbought 99×61.6%
Lifestrikebought 98×61.2%
Melee Chargebought 97×61.9%
Healing Boosterbought 97×60.8%
Spirit Snatchbought 95×62.1%
Cold Frontbought 90×60.0%
Extra Regenbought 89×60.7%
Crushing Fistsbought 86×60.5%
Close Quartersbought 77×63.6%
Torment Pulsebought 76×63.2%
Mystic Vulnerabilitybought 60×60.0%
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