
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Extra Staminabought 246×52.4%
Headshot Boosterbought 227×55.9%
Headhunterbought 223×54.7%
Compress Cooldownbought 206×56.3%
Hollow Pointbought 184×54.9%
Stamina Masterybought 181×54.7%
Superior Cooldownbought 172×57.0%
Fortitudebought 139×51.1%
High-Velocity Roundsbought 134×50.0%
Extra Healthbought 122×57.4%
Opening Roundsbought 116×56.0%
Weakening Headshotbought 112×50.9%
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