
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Quicksilver Reloadbought 179×52.5%
Extra Chargebought 175×50.3%
High-Velocity Roundsbought 169×52.7%
Long Rangebought 160×52.5%
Burst Firebought 150×51.3%
Sharpshooterbought 148×53.4%
Extra Spiritbought 140×53.6%
Sprint Bootsbought 137×45.3%
Battle Vestbought 132×52.3%
Enduring Speedbought 123×51.2%
Bullet Lifestealbought 118×51.7%
Opening Roundsbought 115×50.4%
3
1
2
4
4
4
4
3
3
3
2