
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Melee Lifestealbought 98×51.0%
Hunter's Aurabought 92×54.3%
Restorative Shotbought 83×50.6%
Spirit Resiliencebought 81×56.8%
Lifestrikebought 79×53.2%
Slowing Bulletsbought 78×56.4%
Close Quartersbought 70×57.1%
Stalkerbought 66×48.5%
Debuff Reducerbought 65×53.8%
Unstoppablebought 56×55.4%
Berserkerbought 55×45.5%
Weighted Shotsbought 51×54.9%
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