
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Bullet Lifestealbought 206×50.5%
Rapid Roundsbought 205×50.2%
Ricochetbought 194×51.5%
Swift Strikerbought 193×50.3%
Extra Spiritbought 127×45.7%
Extended Magazinebought 127×55.1%
Burst Firebought 126×56.3%
Toxic Bulletsbought 124×54.8%
Extra Staminabought 118×50.0%
Quicksilver Reloadbought 115×53.9%
Kinetic Dashbought 114×50.0%
Enduring Speedbought 111×45.9%
3
3
1
1
2
4
1
3
3
2
4
1
2
4
2