
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Enduring Speedbought 586×50.0%
Fleetfootbought 564×50.5%
Extra Chargebought 535×50.1%
Sprint Bootsbought 480×50.2%
Tesla Bulletsbought 462×53.0%
Monster Roundsbought 444×48.4%
Surge of Powerbought 442×53.8%
Swift Strikerbought 423×48.2%
Quicksilver Reloadbought 410×49.8%
Slowing Bulletsbought 357×53.2%
Spirit Resiliencebought 295×46.8%
Metal Skinbought 283×54.4%
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