
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Melee Lifestealbought 65×44.6%
Stalkerbought 60×46.7%
Close Quartersbought 59×39.0%
Spirit Snatchbought 55×43.6%
Spirit Strikebought 53×41.5%
Battle Vestbought 51×49.0%
Monster Roundsbought 46×37.0%
Extra Healthbought 43×46.5%
Spirit Resiliencebought 39×41.0%
Point Blankbought 38×31.6%
Weighted Shotsbought 38×50.0%
Cultist Sacrificebought 37×40.5%
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