
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
High-Velocity Roundsbought 74×39.2%
Compress Cooldownbought 71×39.4%
Quicksilver Reloadbought 70×40.0%
Sprint Bootsbought 70×38.6%
Opening Roundsbought 68×39.7%
Enduring Speedbought 66×42.4%
Lucky Shotbought 60×40.0%
Burst Firebought 59×40.7%
Swift Strikerbought 56×39.3%
Improved Spiritbought 52×42.3%
Long Rangebought 50×42.0%
Greater Expansionbought 42×47.6%
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