
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Mystic Vulnerabilitybought 136×53.7%
Mystic Slowbought 126×54.8%
Improved Spiritbought 124×60.5%
Compress Cooldownbought 116×57.8%
Escalating Exposurebought 106×58.5%
Extra Chargebought 104×50.0%
Rapid Rechargebought 96×50.0%
Extra Spiritbought 88×62.5%
Boundless Spiritbought 84×63.1%
Monster Roundsbought 82×58.5%
Heroic Aurabought 81×49.4%
Superior Cooldownbought 78×52.6%
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