
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Mystic Expansionbought 95×46.3%
High-Velocity Roundsbought 95×46.3%
Divine Barrierbought 84×46.4%
Guardian Wardbought 81×42.0%
Sprint Bootsbought 78×48.7%
Trophy Collectorbought 73×41.1%
Spirit Shieldingbought 70×48.6%
Compress Cooldownbought 70×54.3%
Greater Expansionbought 69×47.8%
Opening Roundsbought 69×39.1%
Superior Cooldownbought 68×52.9%
Arcane Surgebought 62×40.3%
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