
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Close Quartersbought 226×44.2%
Point Blankbought 216×43.5%
Spirit Snatchbought 190×43.7%
Melee Lifestealbought 186×44.6%
Spirit Resiliencebought 161×48.4%
Enduring Speedbought 144×45.1%
Monster Roundsbought 141×42.6%
Bullet Resist Shredderbought 137×45.3%
Enchanter's Emblembought 112×44.6%
Sprint Bootsbought 101×42.6%
Lifestrikebought 97×44.3%
Stalkerbought 92×42.4%
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