
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Hunter's Aurabought 60×51.7%
Melee Lifestealbought 58×48.3%
Berserkerbought 56×55.4%
Spirit Resiliencebought 48×50.0%
Sprint Bootsbought 48×54.2%
Restorative Shotbought 46×50.0%
Slowing Bulletsbought 45×48.9%
Stalkerbought 42×47.6%
Close Quartersbought 38×50.0%
Enduring Speedbought 37×51.4%
Warp Stonebought 32×53.1%
Spirit Shieldingbought 31×48.4%
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