
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Extra Chargebought 142×43.7%
Healing Ritebought 133×43.6%
Tesla Bulletsbought 122×42.6%
Bullet Lifestealbought 121×41.3%
Extra Healthbought 117×41.0%
Enduring Speedbought 105×42.9%
Lucky Shotbought 103×43.7%
Swift Strikerbought 102×44.1%
Extended Magazinebought 92×42.4%
Infuserbought 92×42.4%
Quicksilver Reloadbought 85×38.8%
Escalating Resiliencebought 75×49.3%
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