
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Headshot Boosterbought 120×53.3%
Glass Cannonbought 106×53.8%
Monster Roundsbought 106×54.7%
Swift Strikerbought 102×52.9%
Hollow Pointbought 90×53.3%
Headhunterbought 89×51.7%
Leechbought 76×61.8%
Lucky Shotbought 74×59.5%
Healing Ritebought 63×47.6%
Weakening Headshotbought 59×59.3%
Burst Firebought 59×55.9%
Extra Staminabought 56×51.8%
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