
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Kinetic Dashbought 126×47.6%
Enduring Speedbought 123×58.5%
Burst Firebought 115×51.3%
Melee Lifestealbought 112×49.1%
Close Quartersbought 111×55.9%
Point Blankbought 109×59.6%
Stalkerbought 107×50.5%
Sprint Bootsbought 93×54.8%
Lucky Shotbought 81×64.2%
Spirit Strikebought 76×44.7%
Hollow Pointbought 74×58.1%
Spirit Snatchbought 73×42.5%
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