
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Superior Cooldownbought 167×47.9%
Healing Boosterbought 158×44.9%
Enduring Speedbought 148×44.6%
Superior Durationbought 128×46.9%
Extra Regenbought 126×44.4%
Sprint Bootsbought 118×44.9%
Duration Extenderbought 107×46.7%
Bullet Resiliencebought 75×48.0%
Spirit Resiliencebought 74×45.9%
Mystic Vulnerabilitybought 73×39.7%
Transcendent Cooldownbought 70×50.0%
Mystic Burstbought 68×47.1%
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