
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Melee Chargebought 241×66.0%
Enduring Speedbought 239×67.8%
Lifestrikebought 235×67.2%
Melee Lifestealbought 234×66.7%
Healing Boosterbought 213×70.0%
Extra Regenbought 210×68.6%
Fortitudebought 199×70.4%
Extra Healthbought 198×70.2%
Sprint Bootsbought 195×66.7%
Crushing Fistsbought 185×72.4%
Weighted Shotsbought 184×72.3%
Spirit Strikebought 181×67.4%
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