
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Extra Chargebought 72×41.7%
Extra Staminabought 72×41.7%
Mystic Expansionbought 66×43.9%
Warp Stonebought 66×42.4%
Compress Cooldownbought 54×44.4%
Healing Boosterbought 52×44.2%
Arcane Surgebought 49×46.9%
Extra Healthbought 44×36.4%
Greater Expansionbought 43×51.2%
Superior Cooldownbought 42×47.6%
Restorative Shotbought 42×35.7%
Kinetic Dashbought 38×39.5%
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