
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Hunter's Aurabought 77×50.6%
Melee Lifestealbought 76×51.3%
Spirit Resiliencebought 68×51.5%
Lifestrikebought 64×51.6%
Slowing Bulletsbought 63×55.6%
Restorative Shotbought 63×50.8%
Stalkerbought 62×50.0%
Close Quartersbought 62×50.0%
Extra Regenbought 53×50.9%
Healing Boosterbought 49×53.1%
Unstoppablebought 43×48.8%
Weighted Shotsbought 42×54.8%
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