
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Melee Lifestealbought 38×52.6%
Melee Chargebought 36×50.0%
Close Quartersbought 33×48.5%
Spirit Strikebought 30×53.3%
Enduring Speedbought 30×53.3%
Duration Extenderbought 30×63.3%
Hunter's Aurabought 29×58.6%
Sprint Bootsbought 28×50.0%
Spirit Resiliencebought 26×50.0%
Bullet Resist Shredderbought 26×65.4%
Point Blankbought 25×52.0%
Restorative Shotbought 24×41.7%
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