
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Extra Regenbought 119×48.7%
Spirit Strikebought 101×48.5%
Melee Lifestealbought 101×49.5%
Healing Boosterbought 89×51.7%
Lifestrikebought 84×50.0%
Melee Chargebought 83×49.4%
Extra Staminabought 79×43.0%
Spirit Snatchbought 59×50.8%
Spirit Resiliencebought 58×48.3%
Enchanter's Emblembought 57×54.4%
Arcane Surgebought 52×36.5%
Sprint Bootsbought 52×48.1%
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