
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Rescue Beambought 123×52.0%
Extra Staminabought 123×52.0%
Enchanter's Emblembought 122×52.5%
Guardian Wardbought 121×52.1%
Arcane Surgebought 121×52.1%
Healing Ritebought 120×51.7%
Mystic Expansionbought 110×56.4%
Healing Novabought 108×53.7%
Healing Boosterbought 102×52.9%
Greater Expansionbought 100×59.0%
Duration Extenderbought 96×53.1%
Compress Cooldownbought 86×54.7%
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