
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Opening Roundsbought 46×50.0%
Swift Strikerbought 46×50.0%
Trophy Collectorbought 45×48.9%
Extra Chargebought 45×51.1%
Sharpshooterbought 44×52.3%
Quicksilver Reloadbought 41×51.2%
High-Velocity Roundsbought 41×53.7%
Burst Firebought 39×56.4%
Rapid Rechargebought 37×45.9%
Long Rangebought 36×52.8%
Dispel Magicbought 35×51.4%
Mercurial Magnumbought 35×60.0%
1
1
2
2
3
2
4
4
4
1
3
2
4
3
1