
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Melee Lifestealbought 212×62.3%
Melee Chargebought 211×62.1%
Spirit Strikebought 210×62.4%
Close Quartersbought 207×62.8%
Enduring Speedbought 205×62.9%
Duration Extenderbought 202×61.4%
Point Blankbought 197×62.9%
High-Velocity Roundsbought 197×62.9%
Extra Healthbought 193×62.7%
Fleetfootbought 192×63.5%
Opening Roundsbought 187×62.6%
Lifestrikebought 184×64.1%
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