
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Swift Strikerbought 175×48.6%
Bullet Lifestealbought 166×48.8%
Slowing Hexbought 148×51.4%
Burst Firebought 137×48.9%
Lucky Shotbought 121×51.2%
Ricochetbought 120×52.5%
Rapid Roundsbought 114×52.6%
Active Reloadbought 109×45.9%
Extra Regenbought 96×46.9%
Bullet Resist Shredderbought 91×47.3%
Spirit Resiliencebought 82×51.2%
Unstoppablebought 72×54.2%
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