
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Extra Chargebought 71×54.9%
Rapid Rechargebought 56×46.4%
Mystic Vulnerabilitybought 53×58.5%
Enchanter's Emblembought 50×56.0%
Sprint Bootsbought 48×47.9%
Extra Spiritbought 47×48.9%
Extra Staminabought 47×59.6%
Improved Spiritbought 46×50.0%
Healing Ritebought 36×52.8%
Alchemical Firebought 36×61.1%
Enduring Speedbought 36×47.2%
Long Rangebought 36×55.6%
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