
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Rapid Rechargebought 38×47.4%
Extra Chargebought 37×43.2%
Melee Lifestealbought 35×45.7%
Spirit Strikebought 34×44.1%
Lifestrikebought 32×43.8%
Mystic Expansionbought 31×54.8%
Spirit Snatchbought 31×45.2%
Melee Chargebought 29×41.4%
High-Velocity Roundsbought 28×42.9%
Mystic Burstbought 26×53.8%
Enchanter's Emblembought 24×66.7%
Healing Boosterbought 23×47.8%
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