
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Melee Lifestealbought 124×50.0%
Hunter's Aurabought 108×46.3%
Extra Staminabought 104×51.9%
Close Quartersbought 101×45.5%
Slowing Bulletsbought 100×48.0%
Stamina Masterybought 93×50.5%
Point Blankbought 92×50.0%
Lifestrikebought 84×50.0%
Debuff Reducerbought 78×53.8%
Spirit Resiliencebought 76×51.3%
Warp Stonebought 76×51.3%
Extra Regenbought 70×48.6%
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