
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Close Quartersbought 47×51.1%
Monster Roundsbought 46×47.8%
Battle Vestbought 46×52.2%
Melee Chargebought 41×46.3%
Kinetic Dashbought 41×56.1%
Phantom Strikebought 38×52.6%
Extra Staminabought 33×57.6%
Point Blankbought 32×53.1%
Extra Regenbought 32×56.3%
Enchanter's Emblembought 30×43.3%
Healing Boosterbought 25×52.0%
Spirit Snatchbought 24×45.8%
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