
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Close Quartersbought 320×54.1%
Spirit Snatchbought 304×55.3%
Melee Lifestealbought 274×54.4%
Spirit Strikebought 246×55.3%
Stalkerbought 212×54.7%
Point Blankbought 212×58.0%
Slowing Bulletsbought 208×54.3%
Monster Roundsbought 191×51.8%
Dispel Magicbought 190×53.7%
Weighted Shotsbought 173×54.3%
Bullet Resist Shredderbought 157×51.0%
Spirit Resiliencebought 156×57.1%
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