
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Extra Chargebought 84×53.6%
Intensifying Magazinebought 80×53.8%
Monster Roundsbought 72×48.6%
Mystic Slowbought 72×56.9%
Heroic Aurabought 71×57.7%
Rapid Rechargebought 70×55.7%
Healing Boosterbought 61×54.1%
Suppressorbought 54×51.9%
Enduring Speedbought 52×53.8%
Extra Spiritbought 46×67.4%
Healing Tempobought 45×64.4%
Extra Regenbought 45×60.0%
3
3
2
2
1
4
2
2
1
1
1
4
4
3