
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Restorative Shotbought 213×43.2%
Leechbought 210×49.5%
Berserkerbought 199×46.2%
Healbanebought 188×46.3%
Extra Spiritbought 178×46.1%
Enduring Speedbought 173×49.1%
Healing Boosterbought 168×46.4%
Sprint Bootsbought 156×46.8%
Extra Chargebought 156×44.2%
Extra Staminabought 154×45.5%
Compress Cooldownbought 152×45.4%
Spirit Lifestealbought 146×46.6%
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