
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Melee Chargebought 37×35.1%
Stalkerbought 36×36.1%
Hunter's Aurabought 34×38.2%
Bullet Resist Shredderbought 34×38.2%
Battle Vestbought 33×39.4%
Melee Lifestealbought 30×30.0%
Close Quartersbought 28×32.1%
Duration Extenderbought 28×46.4%
Superior Durationbought 27×40.7%
Restorative Shotbought 27×33.3%
Point Blankbought 25×32.0%
Warp Stonebought 24×37.5%
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