
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Enduring Speedbought 109×60.6%
Monster Roundsbought 101×60.4%
Bullet Lifestealbought 92×58.7%
Battle Vestbought 88×59.1%
Cultist Sacrificebought 85×56.5%
Hollow Pointbought 77×59.7%
Glass Cannonbought 76×61.8%
Opening Roundsbought 76×59.2%
Vampiric Burstbought 72×54.2%
Restorative Shotbought 52×55.8%
Recharging Rushbought 51×66.7%
Ballistic Enchantmentbought 51×64.7%
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