
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Healing Boosterbought 31×64.5%
Improved Spiritbought 30×63.3%
Superior Cooldownbought 30×63.3%
Arcane Surgebought 28×64.3%
Boundless Spiritbought 28×64.3%
Extra Regenbought 28×60.7%
Escalating Exposurebought 26×61.5%
Compress Cooldownbought 24×66.7%
Greater Expansionbought 24×70.8%
Rapid Rechargebought 23×69.6%
Trophy Collectorbought 21×57.1%
Mystic Vulnerabilitybought 20×55.0%
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