
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Torment Pulsebought 102×61.8%
Compress Cooldownbought 93×64.5%
Enduring Speedbought 93×59.1%
Sprint Bootsbought 92×59.8%
Superior Cooldownbought 80×61.3%
Mystic Burstbought 78×61.5%
Duration Extenderbought 73×64.4%
Hollow Pointbought 69×62.3%
Superior Durationbought 67×62.7%
Quicksilver Reloadbought 66×65.2%
Phantom Strikebought 63×68.3%
Healing Boosterbought 56×64.3%
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