
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Melee Lifestealbought 44×59.1%
Extra Chargebought 43×58.1%
Mystic Burstbought 41×58.5%
Melee Chargebought 38×55.3%
Lifestrikebought 36×61.1%
Mystic Expansionbought 35×60.0%
Rapid Rechargebought 33×51.5%
Crushing Fistsbought 31×64.5%
Recharging Rushbought 31×64.5%
Greater Expansionbought 30×66.7%
Enduring Speedbought 30×63.3%
Ballistic Enchantmentbought 30×63.3%
1
1
3
2
1
4
3
3
3
4
2
2
2