
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Healbanebought 193×41.5%
Extra Chargebought 156×43.6%
Restorative Shotbought 124×36.3%
Radiant Regenerationbought 118×45.8%
Dispel Magicbought 114×43.0%
Mystic Regenerationbought 111×46.8%
Extra Regenbought 100×45.0%
Cold Frontbought 97×38.1%
Compress Cooldownbought 93×51.6%
Torment Pulsebought 93×40.9%
Enchanter's Emblembought 87×46.0%
Spirit Resiliencebought 86×37.2%
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