
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Close Quartersbought 124×64.5%
Melee Lifestealbought 124×64.5%
Monster Roundsbought 123×65.0%
Express Shotbought 122×65.6%
Extra Regenbought 122×65.6%
High-Velocity Roundsbought 122×64.8%
Extra Staminabought 120×65.8%
Hunter's Aurabought 117×66.7%
Healing Boosterbought 117×66.7%
Lifestrikebought 115×66.1%
Berserkerbought 109×67.9%
Slowing Bulletsbought 107×65.4%
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