
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Burst Firebought 104×67.3%
Close Quartersbought 103×69.9%
Point Blankbought 101×68.3%
Bullet Lifestealbought 100×68.0%
Weighted Shotsbought 100×70.0%
Quicksilver Reloadbought 99×65.7%
Bullet Resist Shredderbought 97×68.0%
Improved Spiritbought 92×68.5%
Extra Spiritbought 90×67.8%
Rapid Roundsbought 82×70.7%
Spirit Resiliencebought 72×63.9%
Escalating Resiliencebought 70×61.4%
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