
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Kinetic Dashbought 168×57.7%
Stalkerbought 146×56.8%
Toxic Bulletsbought 135×60.0%
Burst Firebought 126×57.9%
Melee Lifestealbought 110×56.4%
Slowing Bulletsbought 109×58.7%
Point Blankbought 102×58.8%
Superior Durationbought 93×62.4%
Close Quartersbought 88×62.5%
Fortitudebought 85×57.6%
Silencerbought 82×69.5%
Counterspellbought 74×60.8%
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