
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Superior Cooldownbought 96×50.0%
Slowing Hexbought 78×46.2%
Compress Cooldownbought 75×50.7%
Mystic Expansionbought 69×52.2%
High-Velocity Roundsbought 67×46.3%
Greater Expansionbought 65×52.3%
Vortex Webbought 63×52.4%
Guardian Wardbought 62×50.0%
Sprint Bootsbought 62×46.8%
Extra Chargebought 60×50.0%
Extra Staminabought 58×50.0%
Transcendent Cooldownbought 57×52.6%
2
3
3
1
4
4
4
3
2
2
4
1
1
1