
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Melee Lifestealbought 47×53.2%
Rapid Rechargebought 46×56.5%
Lifestrikebought 46×54.3%
Spirit Snatchbought 46×54.3%
Spirit Strikebought 44×52.3%
Extra Chargebought 41×58.5%
Close Quartersbought 39×43.6%
Point Blankbought 39×43.6%
Torment Pulsebought 35×57.1%
Enduring Speedbought 33×45.5%
Escalating Resiliencebought 30×46.7%
Spirit Resiliencebought 28×53.6%
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