
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Burst Firebought 109×58.7%
Rapid Roundsbought 108×56.5%
Swift Strikerbought 101×54.5%
Bullet Lifestealbought 91×53.8%
Extra Healthbought 83×60.2%
Extra Staminabought 70×52.9%
Extra Spiritbought 66×60.6%
Bullet Resist Shredderbought 61×60.7%
Ricochetbought 59×71.2%
Quicksilver Reloadbought 58×55.2%
Unstoppablebought 57×52.6%
Surge of Powerbought 52×61.5%
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