
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Headshot Boosterbought 33×39.4%
Opening Roundsbought 33×42.4%
Compress Cooldownbought 31×38.7%
Extra Healthbought 30×40.0%
Enduring Speedbought 29×44.8%
High-Velocity Roundsbought 29×37.9%
Warp Stonebought 29×37.9%
Sprint Bootsbought 29×44.8%
Fortitudebought 28×32.1%
Headhunterbought 27×40.7%
Healing Ritebought 26×38.5%
Mystic Burstbought 26×38.5%
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